fixed bug where animation function wouldn't animate properly
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@@ -5,11 +5,12 @@ select_mode=0
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[editor_metadata]
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executable_path="/home/emily/Desktop/Godot_v4.5.1-stable_mono_linux_x86_64/Godot_v4.6-stable_linux.x86_64"
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use_advanced_connections=false
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[recent_files]
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scenes=["res://Machines/Resources/Models/Drones/BaseDrone/base_drone.tscn", "res://Machines/Resources/Models/Drones/drone_model_scene.tscn", "res://ui/screens/title-screen/title_screen.tscn", "res://levels/main_level.tscn", "res://core/gamemanager.tscn"]
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scripts=["String", "res://Machines/Resources/Models/Drones/BodyParts/body_part.gd", "res://custom_plugins/Animator/Animator.gd", "CharacterBody2D", "AnimatedSprite2D", "res://autoloads/settings/settings.gd", "res://autoloads/settings/user_defined_settings.gd", "res://core/gamemanager.gd", "res://levels/levels_readme.md", "res://Machines/Resources/Models/Drones/BaseDrone/base_drone.gd"]
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scripts=["res://Machines/Resources/Machine_Globals.gd", "String", "res://Machines/Resources/Models/Drones/BodyParts/body_part.gd", "res://custom_plugins/Animator/Animator.gd", "CharacterBody2D", "AnimatedSprite2D", "res://autoloads/settings/settings.gd", "res://autoloads/settings/user_defined_settings.gd", "res://core/gamemanager.gd", "res://levels/levels_readme.md"]
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[script_setup]
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