fixed bug where animation function wouldn't animate properly

This commit is contained in:
2026-02-27 17:13:20 +01:00
parent 602e5595ca
commit 0a474dde90
13 changed files with 144 additions and 105 deletions

View File

@@ -5,11 +5,12 @@ select_mode=0
[editor_metadata]
executable_path="/home/emily/Desktop/Godot_v4.5.1-stable_mono_linux_x86_64/Godot_v4.6-stable_linux.x86_64"
use_advanced_connections=false
[recent_files]
scenes=["res://Machines/Resources/Models/Drones/BaseDrone/base_drone.tscn", "res://Machines/Resources/Models/Drones/drone_model_scene.tscn", "res://ui/screens/title-screen/title_screen.tscn", "res://levels/main_level.tscn", "res://core/gamemanager.tscn"]
scripts=["String", "res://Machines/Resources/Models/Drones/BodyParts/body_part.gd", "res://custom_plugins/Animator/Animator.gd", "CharacterBody2D", "AnimatedSprite2D", "res://autoloads/settings/settings.gd", "res://autoloads/settings/user_defined_settings.gd", "res://core/gamemanager.gd", "res://levels/levels_readme.md", "res://Machines/Resources/Models/Drones/BaseDrone/base_drone.gd"]
scripts=["res://Machines/Resources/Machine_Globals.gd", "String", "res://Machines/Resources/Models/Drones/BodyParts/body_part.gd", "res://custom_plugins/Animator/Animator.gd", "CharacterBody2D", "AnimatedSprite2D", "res://autoloads/settings/settings.gd", "res://autoloads/settings/user_defined_settings.gd", "res://core/gamemanager.gd", "res://levels/levels_readme.md"]
[script_setup]