This commit is contained in:
2026-02-23 11:37:27 +01:00
commit 13dbb551c8
94 changed files with 2682 additions and 0 deletions

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extends Node
var debug_label : Label
var debug_dict = Dictionary()
var update_queued = true
func _ready() -> void:
InputManager.game_debug_show.connect(_show_label)
InputManager.game_debug_hide.connect(_hide_label)
func _show_label() -> void:
if debug_label:
debug_label.visible = true
InputManager.is_debug_label_visible = true
if debug_label == null:
push_warning("debug label not set")
func _hide_label() -> void:
if debug_label:
debug_label.visible = false
InputManager.is_debug_label_visible = false
func set_debug_info(key: String, value: Variant):
debug_dict[key] = value
update_queued = true
func reset_debug_info(key: String):
debug_dict.erase(key)
update_queued = true
func _process(_delta):
if update_queued:
if debug_label == null:
update_queued = false
return
var debug_text = ""
for key in debug_dict.keys():
debug_text += key + ": " + str(debug_dict[key]) + "\n"
debug_label.text = debug_text
update_queued = false