Basic animations for base drone model
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@abstract
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extends Machine
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class_name Suit
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@export_category("Overclock")
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@export_range(1,5,0.01) var overclock_fuel_mult : float
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@export var overclock_damage_mult : float
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@export var overclock_speed_mult : float
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@export var overclock_vulnerability_mult : float
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func _ready() -> void:
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add_on_slots = 2
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for a in MachineGlobals.suit_body_slots :
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machine_upgrades.set(a,null)
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func class_ability() -> float:
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#enter overclocked mode
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return 0
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