Basic animations for base drone model

This commit is contained in:
2026-02-23 19:35:37 +01:00
parent 969c004153
commit 7200be2e07
64 changed files with 1863 additions and 65 deletions

View File

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[gd_scene format=3 uid="uid://ct30i3w56w0lo"]
[sub_resource type="SpriteFrames" id="SpriteFrames_bsvqd"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_6pa52"]
size = Vector2(10, 8)
[node name="Drone" type="CharacterBody2D" unique_id=19986915]
texture_filter = 1
[node name="Brain" type="AnimatedSprite2D" parent="." unique_id=1086286463]
sprite_frames = SubResource("SpriteFrames_bsvqd")
[node name="Fueltank" type="AnimatedSprite2D" parent="." unique_id=1785702520]
sprite_frames = SubResource("SpriteFrames_bsvqd")
[node name="Body" type="AnimatedSprite2D" parent="." unique_id=963903106]
sprite_frames = SubResource("SpriteFrames_bsvqd")
[node name="Legs" type="AnimatedSprite2D" parent="." unique_id=296150894]
sprite_frames = SubResource("SpriteFrames_bsvqd")
[node name="Head" type="AnimatedSprite2D" parent="." unique_id=2124844687]
sprite_frames = SubResource("SpriteFrames_bsvqd")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1475205819]
shape = SubResource("RectangleShape2D_6pa52")