added modular animation system for drones
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@@ -2,20 +2,20 @@
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dock_3_selected_tab_idx=0
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dock_4_selected_tab_idx=0
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dock_5_selected_tab_idx=0
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dock_5_selected_tab_idx=1
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dock_floating={}
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dock_closed=[]
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dock_split_2=0
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dock_split_3=0
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dock_hsplit_1=0
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dock_hsplit_2=280
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dock_hsplit_3=-280
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dock_hsplit_3=-230
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dock_hsplit_4=0
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dock_9_selected_tab_idx=1
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dock_9_selected_tab_idx=5
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dock_3="Scene,Import"
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dock_4="FileSystem,History"
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dock_5="Inspector,Signals,Groups"
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dock_9="Output,Debugger,Audio,Animation,Shader Editor,Search Results,AnimationTree,ResourcePreloader,ShaderFile,SpriteFrames,Theme,Polygon,TileSet,TileMap,Replication,GridMap"
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dock_9="Output,Debugger,Audio,Animation,Shader Editor,SpriteFrames,Search Results,AnimationTree,ResourcePreloader,ShaderFile,Theme,Polygon,TileSet,TileMap,Replication,GridMap"
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[docks/FileSystem]
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@@ -24,8 +24,8 @@ v_split_offset=0
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display_mode=0
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file_sort=0
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file_list_display_mode=1
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selected_paths=PackedStringArray("res://levels/level_1.tscn")
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uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://ui/screens/", "res://ui/screens/title-screen/", "res://Machines/Sprites/Drones/", "res://Machines/Sprites/Drones/BaseDrone/", "res://Machines/Resources/", "res://Machines/Resources/Models/", "res://Machines/Resources/Models/Drones/", "res://Machines/Resources/Models/Drones/BaseDrone/", "res://Machines/Resources/Abstracts/", "res://levels/", "res://Enviorment/Sprout Lands - Sprites - Basic pack/", "res://core/", "res://autoloads/", "res://autoloads/settings/")
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selected_paths=PackedStringArray("res://Machines/Resources/Abstracts/machine_abstract.gd")
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uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://ui/", "res://ui/screens/title-screen/", "res://ui/player ui/", "res://Machines/", "res://Machines/Sprites/Drones/", "res://Machines/Sprites/Drones/BaseDrone/", "res://Machines/Resources/", "res://Machines/Resources/Models/", "res://Machines/Resources/Models/Drones/", "res://Machines/Resources/Models/Drones/BaseDrone/", "res://Machines/Resources/Abstracts/", "res://levels/", "res://Enviorment/Sprout Lands - Sprites - Basic pack/", "res://autoloads/settings/")
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[docks/History]
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@@ -44,8 +44,8 @@ bottom_panel_offsets={
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"Output": 0,
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"Search Results": 0,
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"Shader Editor": 0,
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"SpriteFrames": 0,
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"TileMap": -731,
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"SpriteFrames": -346,
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"TileMap": -246,
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"TileSet": -597
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}
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selected_default_debugger_tab_idx=0
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@@ -59,16 +59,16 @@ position=Vector2i(66, 69)
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[ScriptEditor]
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open_scripts=["res://Machines/Resources/Models/Drones/BaseDrone/base_drone.gd", "res://Machines/Resources/Abstracts/drone_machine.gd", "res://core/gamemanager.gd", "res://levels/levels_readme.md", "res://Machines/Resources/Abstracts/machine_abstract.gd", "res://Machines/Resources/Machine_Globals.gd", "res://Machines/Resources/Abstracts/mech_machine.gd", "res://Machines/Resources/Abstracts/suit_machine.gd", "res://autoloads/settings/user_defined_settings.gd"]
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selected_script="res://Machines/Resources/Abstracts/machine_abstract.gd"
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open_help=[]
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open_scripts=["res://Machines/Resources/Models/Drones/BaseDrone/base_drone.gd", "res://Machines/Resources/Abstracts/drone_machine.gd", "res://core/gamemanager.gd", "res://levels/levels_readme.md", "res://Machines/Resources/Abstracts/machine_abstract.gd", "res://Machines/Resources/Machine_Globals.gd", "res://Machines/Resources/Abstracts/mech_machine.gd", "res://autoloads/settings/settings.gd", "res://Machines/Resources/Abstracts/suit_machine.gd", "res://autoloads/settings/user_defined_settings.gd"]
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selected_script="res://Machines/Resources/Abstracts/drone_machine.gd"
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open_help=["AnimatedSprite2D"]
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script_split_offset=200
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list_split_offset=0
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zoom_factor=1.0
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[GameView]
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floating_window_rect=Rect2i(731, 369, 1164, 697)
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floating_window_rect=Rect2i(411, 189, 1164, 697)
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floating_window_screen=0
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[ShaderEditor]
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