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R.A.M/rougelikeaboutmechs/.godot/editor/BodyPart.tscn-folding-91e5db9d695a2b643e6994c514b0068b.cfg

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INI

[folding]
node_unfolds=[NodePath("."), PackedStringArray("Texture")]
resource_unfolds=["res://Machines/Resources/Models/Drones/BodyParts/BodyPart.tscn::SpriteFrames_wps1t", PackedStringArray()]
nodes_folded=[]